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Archive for August, 2014

ROOM

Everything happens in the mind of the player – the main character of the story. Part radio play, part interactive storytelling, ROOM is inspired by analogue, literary based computer games like Dungeons and Dragons & Interactive Fiction. In these, the player makes decisions that lead them through a variety of pre-determined adventures. However, in ROOM,…

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Archives 2.0: Saving the Past, Anticipating the Future

Archives 2.0: Saving the Past, Anticipating the Future Be part of a major international conference on the challenges and opportunities around the acquisition and management of visual archives by cultural institutions at the National Media Museum in Bradford on 25 & 26 November 2014. To register, please follow the link below to view the programme…

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