Everything happens in the mind of the player – the main character of the story. Part radio play, part interactive storytelling, ROOM is inspired by analogue, literary based computer games like Dungeons and Dragons & Interactive Fiction. In these, the player makes decisions that lead them through a variety of pre-determined adventures. However, in ROOM, there is no pre-programmed interface; everything is live and improvised in response to the player’s imagination. Anything can happen.