More than that, she wanted The Memory Machine to work in a ‘rashomon‘ way – with a dual perspective that highlights the impact of the story and characters as you see things from 2 points of view.  As you’re gradually immersed, with intrigue and warmth, into The Memory Machine you discover, through Anna’s living story and Blue’s nonverbal, imaginative, autistic perspective how a 1950’s comic book revealed the mysterious secrets of their past and changed the collective dreams of their future.

storycentral.com/the-memory-machine-multiplatform-ya-storyworld

I love that the creator of Memory Machine had Kurosawa’s Rashomon in mind when crafting the structure of the story. Veracity, perspective and Colbert-esque ‘truthiness‘ are all concepts we’ve explored in the design process for Pararchive, though we’ve taken the position that such things should be emergent properties rather than canonical assertions.

Interestingly, Memory Machine is designed so that the narrative can be followed across media from books to comics to websites and even augmented reality experiences.