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Posts tagged Orchestration

Twine, Orchestration and Interactive Fiction

Anna Anthropy’s queers in love at the end of the world is a provocative example of a brief game created using Twine, “an open-source tool for telling interactive, non-linear stories”. Anthropy’s game takes place in the last ten seconds of the world’s existence, forcing the player to make a series of decisions about how to spend the end of…

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